using System.Collections; using System.Collections.Generic; using UnityEngine; public class EnemyWeaponController : MonoBehaviour{ public EnemyController enemy; // A reference to the enemy public int damage; // The enemy's damage // Start is called before the first frame update void Start(){ // Set the enemy damage damage = enemy.damage; } // Update is called once per frame void Update(){ // Keep updating it just in case damage = enemy.damage; } }